fallout 2 klamath map

fallout 2 klamath map
October 28, 2020

Go outside, and enter the old guns store. It is a radioactive cave inhabited by geckos. Place the dynamite really close to the door, set the timer, and wait until it detonates. The toxic caves are north of Klamath. This is the source of the rodent scourge. Fallout Wiki is a FANDOM Games Community. Buckner House is directly next to the entrance to Klamath, and, moving counter-clockwise around the plaza, there is; the bathhouse, the Dunton jerky shop, the Golden Gecko and three residential buildings. Plenty of Klamath's citizens can be found wandering around or visiting the two pubs. Ask Jon Sullivan to teach you fighting: 150 xp, 10% bonus to fighting skills, Pay for Sulik's damages: 500 xp, Sulik becomes your NPC. Free Vic from his debt by getting his radio from his house in Klamath and paying Metzger, https://fallout.fandom.com/wiki/Klamath_Downtown?oldid=3145955. Tell Sulik to remove his armor and get the leather jacket from him, and wear it. A few months prior to the Chosen One coming to Klamath in 2241, the … Highly prized for their pelts, especially those of the golden geckos, they are the lifeblood of this community. It is a mix of agricultural, residential and commercial uses. Get the fuel injection module for the car (you'll get it in the future). Forty years on, it is still the same town where one can hunt, eat and skin geckos for pelts all day long, according to Klamath Bob.[5]. Take your favorite fandoms with you and never miss a beat. The grazing grounds is a place next to Klamath, where Torr's brahmin usually graze. In Vic's, a pipe rifle and … Read the magazine to receive an increase in your small guns skill. After that's finished, leave for the "civilized" part of Klamath. Once you're back in Klamath, save the game, and start to steal from the other citizens of Klamath. Loot all of the footlockers and shelves for items. Underneath the Trapper Town stretch the infamous Rat Caves. Be sure that you get the radio, the pipe rifle, and the JHP ammo. A Vertibird has burrowed its way into the dirt here. Afterwards, leave the gun store, and then go to the western entrance of another building. Offer to refuel the still for him. A few months prior to the Chosen One coming to Klamath in 2241, the locals start to believe the mechanical screeching of the Mister Handy to be a spirit. The canyon is oriented east-west, with the entrance from Klamath downtown to the east. Klamath downtown appears only in Fallout 2. More vegetable crops are located at the north and south-east of the map. When you get the key, open the locked door, and after you get past the door, close the door. After you enter the stairwell, go to the northern room with a desk. Fandom may earn an affiliate commission on sales made from links on this page. Ask him what's going on, and then ask him if you can pay for his damages. Steal from the person's back, and after each successful steal, save the game. In the southern corner there's a locker which contains two stimpacks and 20 dollars. Wikification required: the map, Fallout 2 | Table of Contents | Walkthrough. Smiley, a trapper from Klamath, is waiting at the end of the second level for someone to save him. [1][2] An Enclave Vertibird crashed in the nearby canyon due to a rotor malfunction. To kill him, you have to go to the Blades building and enter through the north-western entrance. Kill the robot wandering around in Klamath's canyon. The Toxic Caves are located just to the north-west of Klamath and are also included in this section. Once you're back in Klamath, save the game, and start to steal from the other citizens of Klamath. Leave Klamath, and head for the Toxic Caves to find Smiley the trapper. What the Chosen One believes is an evil spirit is actually just a malfunctioning Mister Handy, sustaining damage from the crash. He'll give you the key. Kill the radscorpion, and then head west. This page has been accessed 66,854 times. Once in Klamath, go to the Buckner house, and trade for a Leather Armor using spears, meat jerkey, etc. You’ll find your first Companion in Klamath called Sulik. Talk to him again and ask him if you can have a key to go to the northern areas of the town. Klamath is a town built upon the remains of Klamath Falls near the Klamath River, located in southern Oregon. Afterwards, go talk to Torr, the man who isn't wearing a shirt. Head back to Klamath, and then go east for Trapper town. If you can wikify this page, please edit it, or help by discussing possible changes on the talk page. When you enter through that entrance, you should see an old drawer and a man wearing a green shirt. Afterwards, head to the west of the Golden Gecko to go to the Canyon. Kill all of the rats in this level, get the knife on the first easternmost end (it's near the dead body) and a crowbar in the remains of some bones (it's in the second easternmost end) and take the ladder that leads to the lower level of the rat caves. Of other Fallout 2 writings I would recommend those of Whitechocobo666, author of the Endings FAQ, the Perks FAQ, the Weapon/armour FAQ and the Evil Walk-through; Steve Metzler, whose Steve's Guide to Fallout 2 was my original source of inspiration; Chris Avellone, co-designer of the game and maker of the Fallout Bible; and also Cristian Golumbovici. The passengers are dead, and an evil spirit haunts the area. Give one pair of boots to Sulik. Contents. Fandom may earn an affiliate commission on sales made from links on this page. Klamath is divided into four districts, one caves section, and one outside section: Downtown is the eastern part of Klamath. You'll need them to barter for more things in Klamath. When returning from the grazing grounds, one will appear in the north-west of the district. After you have had enough stealing, make way to the north-east, and go to a building that has a sign which reads "Vic's." The Rat Caves possess three sections. After you're in Klamath, talk to Whiskey Bob, and he'll give you $50. Once in the canyon, kill the robot for some experience. Vic the trader, who lives in Klamath, has been captured by Metzger and needs to be rescued. Klamath is the stopping point for caravans on their way to the tiny tribal villages to the north, like Arroyo, and also serves as a place where members of those tribes can come and exchange information, goods, and news about the larger world. After it detonates, go up the ladder. Klamath can be found four squares east of Arroyo. Steal from the person's back, and after each successful steal, save the game. Klamath Canyon is located west of the town of Klamath itself. Klamath appears in Fallout 2 and mentioned by Klamath Bob, Daisy Whitman and Lily Bowen in Fallout: New Vegas. With Sulik, head to the north-west section of Klamath. Ask him if he can teach you magic first, and then ask him if he can teach you pugilism. Head south, until you reach the wilderness. Exiting to the east leads to the world map, the south to the trapping grounds, the south-west to Trapper Town and the west to Klamath Canyon. The faces on the Klamath map are from a WWII "crop corps" poster promoting people to farm to help feed soldiers. Klamath is the stopping point for caravans on their way to the tiny tribal villages to the north, like Arroyo, and also serves as a place where members of those tribes can come and exchange information, goods, and news about the larger world. Enter the shack, pick up the firewood, and put it in the still. Take your favorite fandoms with you and never miss a beat. There are seven radscorpions to kill. In this level, kill all of the rats. [verified]. General credit goes to the people on the No Mutants … Tell Mrs. Buckner that you will save Smiley, her boyfriend. Loot the lockers, and be sure to get the rubber boots and the 10mm ammo. [4], As of 2241, the city was plagued by rats. Trapper Town is the western part of Klamath, where the gecko trappers reside. A crashed Enclave Vertibird is on the western side, with the corpses of the crew next to it. Plenty of Klamath's citizens can be found wandering around or visiting the two pubs. Ask John Sullivan to improve your fighting skills. Be sure to go and get two gecko pelts and two healing powders from the westernmost building in Trapper Town. Once you are there, examine the shelf and take the dynamite and the crowbar. When you enter Klamath, head to the left and talk to the door-greeter guy. Work on a farm farming farmer crop poster, Free Vic from his debt by getting his radio from his house in Klamath and paying Metzger, https://fallout.fandom.com/wiki/Klamath?oldid=3349839. You'll be able to get your first NPC here. With all of the money and stuff that you've stolen from the denizens, you should now have more than $350. If you need help with wiki markup, see the wiki markup page. There are no ending slides for this area in the, In the quest "Helping Torr," you can find a pair of. After you get the leather armor, make sure you have some rubber boots. You're on your way to finding the fuel-injection module. When you enter trapper town, save the game, and steal from all of the townsfolk of Trapper Town. Be sure to steal money, weapons, and 10 beers and 10 bottles of booze. (He's also in front of the Buckner building.) Under Klamath stretch eerie caves, filled with mole rats and a kind of rat god. This is where Whiskey Bob's moonshine is, and the habitual hunting ground for gecko trappers, populated with a large number of golden and normal geckos. Highly prized for their pelts, especially those of the golden geckos, they are the lifeblood of this community. In the southeastern corner of Klamath, close to where you entered, there is a building with a 'Guns and Bullets' magazine in a shelf. Kill the Rat-God for Klamath's Trapper Town. Go to the Golden Gecko, and talk to Jon Sullivan, the guy to the left in the Golden Gecko. When first entering Klamath, one's reputation improves to Accepted. The Chosen One visited Klamath and made the town a little more exciting for some time. Downtown is the eastern part of Klamath. Klamath is a small city that is populated by hunters as well as rats. It is a mix of agricultural, residential and commercial uses. Save the game, and attempt to kill the two Dunton brothers using your sharpened spear. Help Torr guard the "Moo-Moos" against the "bugmen." In the Golden Gecko, in a locked storeroom, a fuzzy painting can be found. Go to the south-west until you reach a shack. Talk to him, and tell him that you will help him guard the brahmin right now. KLARATCV.map The Rat Caves are a place underneath Klamath. Klamath is a town built upon the remains of Klamath Falls near the Klamath River, located in southern Oregon. Get the tool, and head towards the locked door on the north side. 1 Layout; 2 Notes; 3 Appearances; 4 Bugs; 5 References; Layout. Aldo will be ready to greet the Chosen when they arrive here. Talk to Sulik, the guy in the south-eastern corner of the Buckner building. A … While the game map places Klamath basin in Northern California and northwest of. Kill all of the rats there, and enter the stairwell that leads to the basement.

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