final fantasy 7 remake aerith death

final fantasy 7 remake aerith death
October 28, 2020

Narrative video games provide the perfect platform to examine narrative framing and the viewing experience. Aerith’s death scene wrests control of the game’s spacetime from the player, kicking them out of Final Fantasy VII’s interior space and forcing them to become the player/viewer. These camera angles, particularly those which the player is not allowed to control, help to shape how players feel about the heroes they embody. It has affected not only Final Fantasy VII players, but the game’s developers, as well. Since 1997, players have responded to Aerith’s death sequence by going to whatever lengths necessary, even breaking the game itself, in order to save her. And like every other hopeful idiot, this was fantasy. Our Privacy Notice has been updated to explain how we use cookies, which you accept by continuing to use this website. I held onto the dream (and urban legends) that there was a way to get her back. Writing in 2011, Brian Taylor claims that any new posts to online forums requesting information on how to save Aerith are met with “rant[s] against Lansing and his legacy.” That credit may not be wholly due, however. THAT is how much I loved this game. According to a fascinating oral history of Final Fantasy 7 compiled by Polygon, Kitase originally planned on killing off every single party member with the exception of three that the player could chose to live. What articulations of gamers’ feelings have been left behind, in the form of online conversations and rumor-aggregators, provide an aperture through which we can analyze the impact of Aerith’s death and answer one, all-important question: Why do we all care so much about saving Aerith? Your email address will not be published. The game has revoked all control of the protagonist, separated the player from the hero, and manipulated its spatiotemporal confines to provoke an emotional response. LOVE that's it's going to be different! I am just trying to stress how scared I am that I am going to have to relive the death of Aeris. Final Fantasy VII uses players’ prior knowledge regarding the rhetoric of cutscenes and in-game animations to create the false hope that the player/viewer may again become the player/hero after the cinematic ends.

Okay, okay, that was way excessive. It was both painful and profound. But, with the remake comes the moment that broke many of our hearts. NOTE: The following article contains spoilers for the story of the game. The earliest known “revivalist” hoaxer, Lansing, appeared on discussion forums in the months preceding the game’s English-language release. Let's theorize! As Ian Bogost points out in How to Talk About Video Games, “We gripe when a game doesn’t do what we expect, rather than ask what such an unexpected demand means in the context of the game.” Players labelled Aerith’s permanent death a problem that needed solving, based almost exclusively on a set of unwritten rules by which they expected the game’s developers to abide.

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