Moss consists of a mix of puzzle platforming and a fully narrated story. Moss’ use of 3D audio is instrumental in elevating this from a simple adventure told within VR to a true virtual reality. For a game centered so much on storytelling, Moss’ technical prowess and rich world-building do most of the talking. Clever use of perspective and three-dimensional sound blend together to create an experience that seems real, even if it’s not always successful at achieving that. I was so enamored with this idea that I probably took longer than I needed to finish this game. Share ; Vive Controls. You move Quill with the left analog stick while, as the Reader, searching for opportunities to help her out. Even with the PSVR headset’s limited range of motion, I found hidden items and details that I would’ve missed had I not stood up (sometimes on tiptoes!) Both first-person and third-person gameplay is involved. It felt like if I sighed too hard, she’d blow away. The sound of each page turning, for example, matches up delightfully to the texture, size and thickness of the book. Holding down the trigger button while pulling an object this way or that illustrated its path in a wisp of light, as if from a magic wand. Moments like these were also where the PlayStation Camera could be finicky, especially since you have to select and hold Quill for a set time to heal. The only thing missing was the smell of the forest and old paper. It begins at a table in a great hall — not unlike the one from Hogwarts — with a large book. If you’re stuck, she’ll get your attention and try to give you a hint. Quill can only do basic attacks and a dodge, which can feel constraining if she’s overwhelmed with enemies on all sides. When I was first able to interact with her directly, I was struck by how delicate and fragile she seemed; she was so much smaller than I expected her to be. What are the Vive Controls? Combat is rare, but when it does appear, it ramps up quickly and without warning. Every scene seemed as if it were set up by a thoughtful cinematographer. So many times during Moss, I felt like a mom watching her kid go off to the school bus. A small step for a mouse, a giant leap for VR. Polyarc sets an immensely high bar for storytelling in VR, exuding careful and deliberate artistry in every aspect — sound design, lighting, camera, visuals — to create a world worthy of straining your back to see the area in 360 degrees. Motion controls allow you to clear paths for her or help make new ones. She waved to me, bowed toward me and thanked me when I healed her, and I felt my heart melt. Moss was reviewed on PlayStation VR using a final “retail” PS4 download code provided by Polyarc. Controlling two characters at the same time while dodging enemies was a daunting task, especially when there was little to no combat to prepare me for waves of enemies. Best of all is Quill, the lovable lead. In this way, Moss demands a specific type of multitasking, but doesn’t make that clear until later on. The game shines in quiet moments like these, but its more active parts can be frustrating. When going through a temple, I was able to lean forward from where I was sitting and look left and right to see neighboring chambers. Moss encouraged me to move around and actually rewarded me for my curiosity, something I haven’t seen in other VR games. When I think of storybooks, I picture gilded lettering, watercolor landscapes and secretly, a cast of cute animals. June 07, 2018. or adjusted how I was sitting. Sometimes I’d be looking up at Quill from a dip in a ravine. There’s something magical in how the audio syncs up with the animations on screen. You can find additional information about Polygon’s ethics policy here. While VR can be challenging to acclimate to (thanks to motion sickness and often clunky controls), Polyarc found a way to tap into what feels natural and then some. The lighting and environmental design convey a sense of space and depth that make it easy to feel like you’re actually inside this world. Beetles can be moved and placed on switches, but the crabs can shoot fireballs if you aim and release the right analog stick. When I moved blocks and other objects, I couldn’t help but feel like a wizard. Best of all is Quill, the lovable lead. David Jagneaux. By the game’s end, I had decided I would do anything for Quill. Wherever I was, I made it a point to look behind and around me, and doing so in VR is Moss’ most breathtaking feature. Other times, I was cozily tucked into a stone alcove, perpendicular to a long hallway with heroic statues. Using the DualShock 4 motion controls, you open it and begin flipping through the pages. Even tiny things, like using the three-dimensionality of the VR headset to peer into another part of an area, highlight Moss’ greatest strength. Moss VR Full Walkthrough Video Series. From there, you’re actually transported into Quill’s world, where you’re known as the Reader, a powerful force that the residents of Moss are able to sense but not see.
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