The other chest is a Mimic that will drop a Dark Clutch Ring. Souls: NG (700), NG+ (2,100), NG++ (?? Replaces Dragon Chaser's Ashes. You don’t need to fight the enemies, just run to the end of the hallway, collect the Jailer’s Key Ring and run back down the stairs. Filled to the brim with dangerous enemies including Jailers, corpse grubs and more, this place is not an area to be careless in. ・Inside the second room to the left you can find a Large Titanite Shard. Make the immediate left into a cell with a baby-faced Wretch inside. Be sure to check out the rest of Polygon's Dark Souls 3 guide , which offers everything from tips for beginners and returning masochists to detailed walkthroughs of every area — including all of the secret, bonus content. If you chase them, you may be ambushed by the Pontiff Knight around the corner. There are rewards to if choose to confront the giant. If you move further along the corridor, you'll find a person in one of the cells. To reach it, the player must head through the toxic swamp of the Profaned Capital, up the chapel, and through a passage with a hole on the wall overlooking the giant and guarded by two invisible Jailers. When not in aggro, the Jailer can be distracted by throwing an object (throwing knife etc.) The Jailer design is based off of the Mind Flayer from Demon's Souls who ring a bell rather than hold a lantern, the Dungeon is also heavily based on The Tower of Latria. They have the face mask, soldering iron, and lantern that turns red when they spot you. Irithyll Dungeon is a Location in Dark Souls 3.Torturous Jailers guard the cells of malformed corpses and decaying abominations while rats scurry away underneath, but the Ashen Ones must venture into the deepest heart of these horrors in their search for the Lords of Cinder. Contributions to Fextralife Wikis are licensed under a. Descend to the room's lower level and head to the opening along the left wall. If you move down the hallway slowly, lure them toward you two or three at a time to make them more manageable. The Irithyll Dungeon was founded by Pontiff Sulyvhan to jail those that he deemed as heretics. You'll encounter two larger rats in the room connected to the tunnel. These creatures mostly rely on forward lunges so attacking after the lunge or flanking them are sound strategies. I remember on my first playthrough of DS3 I didn't get what everyone's problem was with these enemies, but I now on my 2nd playthrough I realize that I was ridiculously overleveled for that area. Veer right and head into the very large and dark storage room. It will drop a Titanite Chunk and four Dung Pies, and there's also a Profaned Flame and two Large Titanite Shards at the giant's feet. You'll emerge to an open area with a small dragon statue sitting upright. Make it through the cells, and you'll be rewarded with more spacious — but equally challenging — sewers. 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