If they have an RPG to hand in this situation, they're toast. Unlike other shooters featuring the modern military, the game's story takes few cues from contemporary action cinema, the odd epic gun battle notwithstanding. This wouldn't be so bad, except for the fact that bullets are very rare in Dubai, apparently, so all the shoot-outs in the game force the player to put a premium on headshots. Mapping the melee attack to the same button used for a wall-vaulting action was also a bad idea, due to the fact that Walker can only vault over certain pieces of cover, and only then at certain points. Yager's new third-person shooter is all about story. Not only that, they'll reposition themselves based on where the player takes up a firing position, and if a grenade is tossed at them, they immediately rush out of its blast radius. Spec Ops The Line is definitely a shooter unlike most that have come out recently. Instead, Yager is aiming for grittier territory in Spec Ops: The Line, which forgoes the usual machismo of a game of this type for something far darker; Apocalypse Now – and, by extension, Joseph Conrad's Heart Of Darkness – looms large over the proceedings. Instead, the game relies on a vibrant pallete of reds, purples, blues, golds, and greens. There were some questionable gameplay decisions, like the inability to roll or dodge. I won't spoil the ending, but it was a good shooter with a good story. There were a some emotional moments and dramatic effect. That's not to say multiplayer is awful, but it pales in comparison to the compelling campaign. Not content to stand out in the open and provide the player with an easy target, these drones actually lay down suppressing fire while their mates move to flank the player, and when such action isn't possible, they hurl grenades to draw the player out of cover. Where as in singleplayer you are fighting for a reason — or so you think — there really is no reason in multiplayer. Share on Facebook. Your recently viewed items and featured recommendations, Select the department you want to search in, Reviewed in the United States on September 10, 2013. Matt Liebl-June 26, 2012. The grand architecture of this once magnificent city is a fun setting as you traverse through skyscrapers, sand-submerged buildings, and even open area sandstorms that spring out of no where, severely limiting your visibility. They had good things to say, so I gave it a try. I've battled to get online with the game's multiplayer and in the rare instances I've made it into the lobbies, there have been no other players there. The overall design of Spec Ops: The Line is challenging, too. Rather, Spec Ops' standard third-person gameplay serves as a setup to the next cutscene, where Walker and his squad question the very actions that just took place. Walker, along with his two squadmates Lugo and Adams, soon discover that things in Dubai are not what they seem, and that the very men sent in to keep the region stable has abandoned their duty. As the chase unfolds, the player inevitable tears through buildings and rips up rooftops with high-calibre rounds as they try to fend off their attackers. At the beginning, everything is so clear, but at the end you will not only second guess your decisions, but your sanity as well. The game's Dubai may lie in ruins, but what of it that remains in tact sits garishly next to the grisly scenes it houses. The game's opening salvo unfolds in mere minutes and this set-up is typical of the drum-tight pacing of the game's plot. Spec Ops: The Line review Spec Ops has a story to tell, and it's one you might not be comfortable hearing By Hollander Cooper 26 June 2012 Comments … I had seen this game advertised on "Watch Mojo.com" 's youtube page. Playing as Captain Martin Walker, you are sent in to the ruins of Dubai after a series of cataclysmic sandstorms cut the city off from the rest of the world. The controls are fairly straightforward: LT and RT are aim and shoot respectively, Y switches weapons, A snaps the player to cover, X is reload, B is a melee attack or it vaults the player over nearby walls and LB activates thrown projectiles. It also analyzes reviews to verify trustworthiness. As I said, Spec Ops has fairly standard gameplay. If the player is pinned down and needs to move to another piece of cover, unless they hit the A button exactly the right point, they run the risk of Walker attacking it with the butt of his gun, while enemies pepper them with bullets. One could argue that this is more realistic, but that argument falls to pieces when every single downed enemy – who kept the player pinned in cover with a never-ending stream of bullets – seems to have only a couple of slugs left when the player loots their fallen body. Proudly sitting at the top of the latter category is Spec Ops: The Line. Run and cover is smooth for the most part as Walker will effortlessly slide to the next barricade without the need for you to tell him so. Oftentimes, I'd be safe behind cover only to have an enemy toss a grenade to where I was. Great game. Please make sure that you are posting in the form of a question. You won't feel like a hero at the end of each firefight; instead, you will feel like a monster who slaughtered dozens of people just trying to survive. Sadly the same can't be said for Spec Ops: The Line. The player controls a soldier firing a chaingun from the door of a chopper as enemy copters swarm and buzz the vehicle. There's a problem loading this menu right now. All of these shonky mechanics wouldn't impact so badly on the overall experience if the game's AI wasn't so good. Instead of rolling away, I'd have to get out of cover and sprint to the next one, often leading to me getting gunned down along the way. The endings, while providing closure, are open to interpretation. Spec Ops: The Line is a new original title from 2K Games that features provocative and gripping Third-Person modern military Shooter gameplay designed to challenge players' morality by putting them in the middle of unspeakable situations where unimaginable choices affecting human life must be made. Spec Ops: The Line won't make you feel like a hero. Reviewed in the United States on March 8, 2015, This is great game,it can definitely be compared to ghost recon future soldier,taking cover in this game is very exciting,not like on first shooters,the story is sick! As time went on, it almost crossed into the surreal. It may be the case that players will do better against human opponents in the game's multiplayer mode, but I can't confirm it at the time of this writing. I was disappointed with the gun play, and plot. Unfortunately, the gameplay augmenting all the action in the story is nowhere near as well realised. You are fighting in mulitiplayer to unlock new weapons, perks, and gear. is competent for the most part. It's nothing spectacular, but it gets the job done — for the most part. First published on Tue 26 Jun 2012 13.46 BST. The transformation and digression of your crew is also visible through the very actions you perform throughout the game. I played through once, and will now find someone to donate it to or swap with. Are you doing what it takes to survive? You lose it occasionally but it's one of the best guns in the game until you get to the last couple chapters. There's hardly an ounce of fat on the story and, even though Spec Ops: The Line has a couple of glaring issues in how it plays, the player never feels like they're being shunted from one room to another in order to activate another drab cutscene. These signs of order breaking down in the city soon give way to scenes of abject trauma, testing the resolve of Walker and his men, whose core relationship soon begins to crack under the strain of what they're seeing around them. Issuing orders to your squadmates is surprisingly easy with just the touch of a button, and they are surprisingly good at what they do. The developers at Yager have proven they can tell a great story, write interesting characters and build a unique and disturbing world to house them all in. After an appeal was sent out, a US army regiment called the 33rd diverted their progression home from Afghanistan and headed into the buried city. No disappointment whatsoever period. Your companion A.I. Most of today's shooter games have that macho-man, Americans saving the world mentality. Spec Ops: The Line Review There are games, and there are games that make you feel like a complete asshole. Write CSS OR LESS and hit save. Instead of putting in a half-baked simple action focused plot, The Line takes inspiration from "Heart of Darkness" and its movie adaptation "Apocalypse Now" to tell an extremely dark, morally grey story that shows how brutal and unforgiving war can actually be. I went in to the game knowing there was going to be some decisions I would have to make. Story is Spec Ops' strongest aspect. One could also argue that Spec Ops: The Line wasn't designed to be a cakewalk and I shouldn't whine about a game being challenging, but that's slight disingenuous. The contemporary trappings of the soldiers and the high-octane feel of the scene immediately recall the CoD: Modern Warfare games, but a closer inspections reveals something else; the back and forth between the player's character and his AI pilot ally sounds strained and cracked – a million miles away from the professional zeal of CoD's soldiers. Reviewed in the United States on June 3, 2013. By. If ever there was a video game that stands in resolute opposition to Carmack's opinion in this regard, it's Spec Ops: The Line. Along the way you will pick up several different types of weapons that are all similar to those found in other shooters. The chase ends in a crash, and then the plot flashes back to a few weeks earlier. So while The Line has average game-play and (supposedly) lame multiplayer, the single player campaign is great and has a story that will stick with you for a long time. Through these cutscenes, you will watch as Walker and his men quickly deteriorate, questioning their judgment and morality. Some set-pieces take place in environments where enemies have multiple pieces of cover, as well as raised platforms to outflank the players from, and the further into the game the player goes, the more likely they are to encounter bullet-sponge opponents. This is one of those instances where I wish the Guardian's scoring system allowed me to give a game a 7/10 rating, because that's really what Spec Ops: The Line deserves. Dubai, it turns out, is in ruins after a cataclysmic sandstorm demolished a lot of the city, and cut it off from the outside world. It's a third person cover based shooter in which you pop in out of cover to shoot enemies. I can't even count the amount of times they saved my ass when I got pinned down or caught in the open in the middle of gunfire. What starts off as a few moral dilemmas quickly escalates into you second guessing each of your decisions — decisions that at the beginning of the game seem so easy and simple — and rethinking your morals. To put it simply, Spec Ops: The Line is a complete mind f*ck. If I were to be in full sprint and attempt to vault over the next cover, if I pressed it too early I'd stop completely and attempt a melee attack, even if no one was near me. Some set-pieces take place in environments where enemies have multiple pieces of … As with all shooters these days, Spec Ops: The Line does have a multiplayer component, but as I said, story is the major draw to this game. Prime members enjoy FREE Delivery and exclusive access to music, movies, TV shows, original audio series, and Kindle books. To that end, it dispatches a three-man Delta Squad to Dubai to find out the reason Konrad isn't answering their attempts to contact him. Executions performed to enemies get more gory and Walker increasingly violent to the point where he's just shouting obsenities in each encounter. The team consists of Adams, a heavy gunner; Lugo, a mouthy sniper; and their commanding officer, Captain Walker, a man who served under Konrad in Afghanistan and considers him both a hero and a patriot. So the question every prospective punter needs to ask themselves ahead of buying Spec Ops: The Line is this – is a cracking story set in an original and atmospheric environment enough to allow you ignore subpar gameplay that occasionally makes the whole experience incredibly frustrating?
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