The end credits are different between versions, both in colors and in animation. Be the first to vote! Unlike Link, this is unaffected by vitality. Originally, the Link sprite always faced forward when riding the raft. Translations | Captain Tsubasa V: Hasha no Shougou Campione, Hacks | Castlevania Harmony of Dissonance Music Overhaul, Translations | Ys II: Ancient Ys Vanished - The Final Chapter, Version 1.4 was released, I looked at it and compared it with the earlier version and the original. The boss of the fourth palace, Carock, originally used a single symmetrical sprite that faced the screen. Furthermore, Iron Knuckles in the FDS version will shoot a proper sword beam at Link, flashing and disappearing upon shield impact just like his own. The Legend of Zelda: Ocarina of Time 3D Rom. It is protected by the ESA. The original sprite for the River Guards looks a lot like the "bearded man" villager, which may have been why it was changed. The level system was changed a lot: in the FDS version, all upgrades (Attack, Life, and Magic) are worth the same EXP values; in the NES version, they have different EXP requirements, with Life being the cheapest and Attack the most expensive. Bug found in game and fixed (9-10-17) incorrect dialog locations. Home > Roms > Famicom Disk System (FDS) > The Legend of Zelda 2: Link no Bouken (Japan) FDS ROM. In addition, the walking animation was improved on the "hurried bearded man" by increasing the animation speed to better match his quick pace. This doesn't seem to be a translation error, as the Japanese spelling reflects this. As Link, you’ll be sent on a treacherous journey to return six precious Crystals to their origins in six stone statues. Only by defeating the guardians of the six palaces will you gain passage to the seventh Palace, take on the ultimate challenge that awaits you and wake the Princess Zelda from her sleeping spell. The NES version has an infamous trick where Link can stand all the way to the left side of the screen, wait for Dark Link to walk to him, and attack Dark Link without getting hit at all. Found a bug in this game and fixed (9-6-17) missing items such as hearts and statues. Also, the graphic seen above the doors is slightly different in all the towns. The original Ocarina of Time, which began almost 13 years, was generally hailed by critics, one of the best games of all time. DOWNLOAD Link No Bouken - The Legend Of Zelda 2 (v1.0) ROM (Direct) PLAY Link No Bouken - The Legend Of Zelda 2 (v1.0) ONLINE. Time Twist: Rekishi no Katasumi de... (Kouhen), Genso Suikoden: Tsumugareshi Hyakunen no Toki, Akumajou Dracula X: Gekka no Yasoukyoku (4M Hack), Zelda no Densetsu: The Hyrule Fantasy (Japan) FDS ROM, The Legend of Zelda 2: Link no Bouken (Japan) FDS ROM. (USA), Valkyrie no Bouken: Toki no Kagi Densetsu, [NES] Valkyrie no Bouken - Toki no Kagi Densetsu (Japan) [En by DvD Rev A] (~Valkyrie's Adventure - Legend of the Time Key), [NES] Valkyrie no Bouken - Toki no Kagi Densetsu (Japan), [NES] Labyrinth (Japan) [En by Suicidal v20030908Beta]. Submit . The magicians were given an animation for the NES version. For copyright issues / DMCA requests, please check our Legal / DMCA Page. Collapsing bridges in palaces use their own palette in the FDS version. Download Zelda - The Legend Of Zelda ROM for Nintendo(NES) and Play Zelda - The Legend Of Zelda Video Game on your PC, Mac, Android or iOS device! He was redrawn, given an animation frame, and given the ability to face left or right in the NES version. Never download or run any files which do not come from, Filename: Zelda no Densetsu 1 - The Hyrule Fantasy (J).zip, learn what (U), [! As mentioned previously, the FDS version has the "roar" sound effect for the Game Over screen, while the NES release has a unique laugh for Ganon borrowed from Soda Popinski in Punch-Out!! Time Twist: Rekishi no Katasumi de... (Kouhen), Genso Suikoden: Tsumugareshi Hyakunen no Toki, Akumajou Dracula X: Gekka no Yasoukyoku (4M Hack), The Legend of Zelda 2: Link no Bouken (Japan) FDS ROM, Zelda no Densetsu: The Hyrule Fantasy (Japan) FDS ROM. The Japanese FDS version's title screen has a "PUSH START" notice, which was removed from the international versions. He was changed to look more like a Western dragon for his NES showing, gaining some animations in the process. This is a sub-page of Zelda II: The Adventure of Link. The FDS card and NES cart have completely different tracks for the battle theme. In the NES version, you touch it and go through the now-standard mini-cutscene, so two new sprite variations of Link were created. Some encounters were also changed, such as the NES version having less Bits (red blob monsters) that give more experience. For more emulators, check out our extensive emulators section. List of all Complete ROM Sets (Full Sets in One File) ROMs at Emuparadise. All rights reserved. This was done by modifying the graphics in the FDS VRAM in real-time. Of these, the first, second, and fifth palaces used the gray palette, and the third, fourth, and sixth palaces used the blue palette which later ended up being used for the NES version's second palace, and the final palace's gold was retained. This is one of several pages in Legends of Localization’s Zeruda no Densetsu 2: Rinku no Bōken (FDS) / Zelda II: The Adventure of Link (NES) research and data archive.There are 134 images on this comparison page, out of 1607 images total. Also, the typo on Executive Producer was fixed. No votes yet. The international theme is much longer and less repetitive than the Japanese theme and has a less menacing tone, fitting non-combat encounters better. To play NES roms, an emulator is required. A new Game Over screen featuring a laughing Ganon was created for the NES version, and these bosses no longer roar. ©2005-2020 RHDN 3.0.0 by Nightcrawler. The NES version's intro was completely rewritten, changing "Gannon" to "Ganon" (a spelling which would be retained in future Zelda games), correcting the spelling for Triforce, and removing the "another" Zelda reference. The land of Hyrule is in chaos. Both versions are essentially the same tune, but with different instruments. Zelda no Densetsu is the first Zelda game ever made, and was released to the FDS, or Famicom Disk System. The FDS version makes extensive use of the hardware's extra sound channel, which means some music and sound effects had to be changed when porting to the NES (aside from the creative-based changes). Originally, the spider-like creature that blocks the path to the sixth palace and Kasuto is represented by an ogre-like monster. Gooma is a sort of "boss version" of the similarly named "Guuma" enemies (whose artwork was mixed up, so the name may not be correct), which were never named in English sources, as well as the Hell Guumas (called Doomknockers in said sources). For more information, see the Research & Data FAQ. 3 Life, they would all be reset to Level 3). The intro in the FDS version features some strange English, and maintains the "Gannon" spelling from the first game. Rom recommendations tailored to you (the more roms you rate or add to your collection, the better the recommendations become). In the FDS version, the music played during regular boss battles consists of the same two bars looped endlessly. In order to be able to play this game you need an emulator installed. While this same area does exist in the NES release, the pillars were removed, and it was moved to a grave southwest of the king's tomb. These attributes were added to certain enemies for the NES version, as well as different experience point values for some monsters. Load Comments. In the NES version, it was extended slightly to make it slightly less repetitive. To browse Fullset ROMs, scroll up and choose a letter or select Browse by Genre. The previous v3-24-20 patch was just creating the version for emulators (same as "Super Mario All-Stars NES (emu_v3-24-20).ips"). Load Comments. The boss of the fourth palace, Carock, originally used a single symmetrical sprite that faced the screen. When using FCEUX you will need to find and add the FDS bios to the correct folder. In the NES version, all levels are always retained between sessions. In the FDS version, the tomb of the ancient King of Hyrule is a large area with a few enemies and a red bottle of magic. See the full list of available Family Computer System emulators for this game. In the FDS version, some bosses have a harsh and evil-sounding roar (also used for the Game Over screen in that version), similar to the bosses in The Legend of Zelda. In order to be able to play this game you need an emulator installed. Final Fantasy II: A Threat from Within, Part 1, Super Mario Bros. Two Player Hack Editing, Super Street Fighter II: The New Challengers [Request For Assistance], Super Mario All-Stars Redrawn ( SMB2 Demo now available in OP ), ROM/File SHA-1: 8877321F1FDA7D54BF2468DD6F5E36D321CBCCE1, ROM SHA-1 8877321F1FDA7D54BF2468DD6F5E36D321CBCCE1. Zelda no Densetsu is the first Zelda game ever made, and was released to the FDS, or Famicom Disk System. Review. Added reference to patch number on title screen scroll (9-10-17). The cross on top of the Church in Mido was changed in the NES version to have a unique appearance, instead of reusing the grave marker graphic. This is impossible in the FDS version. Nintendo / NES Information. As you guide Link through the levels of Hyrule, close-ups and overviews will enhance your video vision. The improvement of the "perfection" is not exactly an easy task. Square even joined in on this little gag: Final Fantasy has text translated to "Here lies Link" in the original Japanese version, and "Here lies Erdrick" in the English release (though reverted at some point in the boundless sea of re-releases). (You still have to stab collectibles like keys, point bags and magic pickups though.) Added reference to patch number on title screen scroll (9-10-17). Another error exclusive to the NES cartridge: if Link is on top of the screen and uses the Fairy spell, a glitch causes Link to warp as if he is falling down a pit, which sometimes takes Link to completely random places and can even result in him becoming trapped in the scenery. Specifically, the NES release features totally unique wall patterns for each palace, plus three different column tiles (distribution: 1/4/7, 2/5, 3/6). The FDS release contained a reference to Dragon Quest hidden in Saria: one of the graves reads "Here lies Loto, the hero" when translated, with Loto (Erdrick in the English Dragon Warrior translation) being a famous hero within the series. Link's sprite was given a visible mouth in the NES version. A few songs and sound effects were also changed entirely. The biggest difference this makes is that they can be seen in dark caves without a Candle, but this also has an unintended side effect of causing flipped and mirrored sprites to return to their default state for one frame, regardless of what they're doing. The FDS version did not have monsters that drained Link's experience, or those that could only be harmed by fire. Originally, you just fought a stronger version of Jermafencer (Helmethead) as the boss of the fifth palace; in the NES version, this boss is only fought in the second palace (where it replaced the weaker variation), and a completely new creation called Gooma was added to the fifth palace of the NES version. 8 Attack, Lv. Instead, the king's tomb of the NES version is instead a single enemy-free screen with an old lady NPC. nesticle vx.xx for DOS, fce ultra v0.96 for Windows, NESten v0.61 for Windows. In the FDS version, every body of water on the world map is animated, as well as the lava at the Valley of Death.
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